by support@ryatta.com | Jan 29, 2016 | Development, Ruby, Workshops
At Ruby Hack Night, January 28, 2016, we explored the theme of context switching while developing applications using the Ruby Gosu Gem. It was surprisingly enlightening. Gosu is an amazingly simple way to build games in Ruby – it’s quite surprisingly...
by support@ryatta.com | Nov 4, 2015 | Development, Ruby, Workshops
What can you learn from playing a game? It turns out: A LOT! At Ruby Hack Night this month, we took on the Ruby Warrior game kata, which sort of sounds like a waste of time, but was a great opportunity to practice pair programming, the TDD workflow, Ruby idioms and to...
by support@ryatta.com | Jun 25, 2015 | Development, Ruby, Workshops
Last night at Ruby Hack Night, the crowd called out for more: We postponed the Mocks and Stubs workshop in favour of a second kick at the String Calculator kata (which many in the room had not completed). It was a good opportunity to revisit the kata and reinforce...
by support@ryatta.com | Mar 31, 2015 | Development, Ruby, Ruby on Rails, Workshops
At Ruby Hack Night in February, we completed a series of Koans. A workshop participant had the following comments about the Koans dealing with Hash default values. “From what I understand, when a default value (such as [] or Array.new) is passed as argument to...
by support@ryatta.com | Mar 27, 2015 | Development, Ruby, Ruby on Rails, Workshops
A great time was had by all March 25, 2015, at Ruby Hack Night. At the event about 30 Ruby developers teamed in small groups and pair-programmed Uncle Bob’s Bowling Game Kata in Ruby. We used everything in our TDD toolkit to implement the solution quickly and...
by support@ryatta.com | Mar 9, 2015 | Development, Ruby, Ruby on Rails, Workshops
With the advent of Extreme Programming, Agile methodologies and Test-Driven Development (TDD) has come a newfound, almost reverent, respect for testing. Testing used to be an afterthought – so separated from the software development process that it was relegated...